/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Data structures used by the process scheduler */ #ifndef TINSEL_SCHED_H // prevent multiple includes #define TINSEL_SCHED_H #include "tinsel/dw.h" // new data types #include "tinsel/coroutine.h" #include "tinsel/events.h" #include "tinsel/tinsel.h" namespace Tinsel { // the size of process specific info #define PARAM_SIZE 32 // the maximum number of processes #define NUM_PROCESS (TinselV2 ? 70 : 64) #define MAX_PROCESSES 70 typedef void (*CORO_ADDR)(CoroContext &, const void *); /** process structure */ struct PROCESS { PROCESS *pNext; ///< pointer to next process in active or free list PROCESS *pPrevious; ///< pointer to previous process in active or free list CoroContext state; ///< the state of the coroutine CORO_ADDR coroAddr; ///< the entry point of the coroutine int sleepTime; ///< number of scheduler cycles to sleep int pid; ///< process ID char param[PARAM_SIZE]; ///< process specific info }; typedef PROCESS *PPROCESS; struct INT_CONTEXT; /** * Create and manage "processes" (really coroutines). */ class Scheduler { public: /** Pointer to a function of the form "void function(PPROCESS)" */ typedef void (*VFPTRPP)(PROCESS *); private: /** list of all processes */ PROCESS *processList; /** active process list - also saves scheduler state */ PROCESS *active; /** pointer to free process list */ PROCESS *pFreeProcesses; /** the currently active process */ PROCESS *pCurrent; #ifdef DEBUG // diagnostic process counters int numProcs; int maxProcs; void CheckStack(); #endif /** * Called from killProcess() to enable other resources * a process may be allocated to be released. */ VFPTRPP pRCfunction; public: Scheduler(); ~Scheduler(); void reset(); #ifdef DEBUG void printStats(); #endif void schedule(); void rescheduleAll(); void reschedule(PPROCESS pReSchedProc = NULL); void giveWay(PPROCESS pReSchedProc = NULL); PROCESS *createProcess(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam); void killProcess(PROCESS *pKillProc); PROCESS *getCurrentProcess(); int getCurrentPID() const; int killMatchingProcess(int pidKill, int pidMask = -1); void setResourceCallback(VFPTRPP pFunc); }; extern Scheduler *g_scheduler; // FIXME: Temporary global var, to be used until everything has been OOifyied //----------------- FUNCTION PROTOTYPES -------------------- void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess); void CallSceneProcess(uint32 procID); void KillSceneProcess(uint32 procID); void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape, bool *result = NULL); void RestoreSceneProcess(INT_CONTEXT *pic); void GlobalProcesses(uint32 numProcess, byte *pProcess); void xCallGlobalProcess(uint32 procID); void xKillGlobalProcess(uint32 procID); bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape); void RestoreGlobalProcess(INT_CONTEXT *pic); void KillGlobalProcesses(); void FreeGlobalProcesses(); } // End of namespace Tinsel #endif // TINSEL_SCHED_H