/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * A (some would say very) small collection of utility functions. */ #include "common/endian.h" #include "common/util.h" #include "tinsel/dw.h" #include "tinsel/film.h" #include "tinsel/handle.h" #include "tinsel/multiobj.h" #include "tinsel/scn.h" #include "tinsel/tinsel.h" // for _vm namespace Tinsel { /** * Given a scene handle and a chunk id, gets the scene in RAM and * locates the requested chunk. * @param handle Scene handle * @param chunk Chunk Id */ byte *FindChunk(SCNHANDLE handle, uint32 chunk) { byte *bptr = LockMem(handle); uint32 *lptr = (uint32 *)bptr; uint32 add; // Initial adjustmnet for Tinsel 1 chunk types if ((TinselVersion != TINSEL_V2) && (chunk >= CHUNK_SCENE) && (chunk != CHUNK_MBSTRING)) --chunk; // V0 chunk types can be found by substracting 2 from the // chunk type. Note that CHUNK_STRING and CHUNK_BITMAP are // the same in V0 and V1 if (TinselVersion == TINSEL_V0 && chunk != CHUNK_STRING && chunk != CHUNK_BITMAP) chunk -= 0x2L; while (1) { if (READ_LE_UINT32(lptr) == chunk) return (byte *)(lptr + 2); ++lptr; add = READ_LE_UINT32(lptr); if (!add) return NULL; lptr = (uint32 *)(bptr + add); } } /** * Get the actor id from a film (column 0) */ int ExtractActor(SCNHANDLE hFilm) { const FILM *pFilm = (const FILM *)LockMem(hFilm); const FREEL *pReel = &pFilm->reels[0]; const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj)); return (int)FROM_LE_32(pmi->mulID); } } // end of namespace Tinsel