/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TINSEL_SCN_H // prevent multiple includes #define TINSEL_SCN_H #include "tinsel/dw.h" namespace Tinsel { // chunk identifier numbers // V2 chunks #define CHUNK_STRING 0x33340001L // same in V1 and V2 #define CHUNK_BITMAP 0x33340002L // same in V1 and V2 #define CHUNK_CHARPTR 0x33340003L // not used! #define CHUNK_CHARMATRIX 0x33340004L // not used! #define CHUNK_PALETTE 0x33340005L // not used! #define CHUNK_IMAGE 0x33340006L // not used! #define CHUNK_ANI_FRAME 0x33340007L // not used! #define CHUNK_FILM 0x33340008L // not used! #define CHUNK_FONT 0x33340009L // not used! #define CHUNK_PCODE 0x3334000AL #define CHUNK_ENTRANCE 0x3334000BL // not used! #define CHUNK_POLYGONS 0x3334000CL // not used! #define CHUNK_ACTORS 0x3334000DL // not used! #define CHUNK_PROCESSES 0x3334000EL // Tinsel 2 only // Following chunk Ids should be decremented by 1 for Tinsel 1 #define CHUNK_SCENE 0x3334000FL #define CHUNK_TOTAL_ACTORS 0x33340010L #define CHUNK_TOTAL_GLOBALS 0x33340011L #define CHUNK_TOTAL_OBJECTS 0x33340012L #define CHUNK_OBJECTS 0x33340013L #define CHUNK_MIDI 0x33340014L // not used! #define CHUNK_SAMPLE 0x33340015L // not used! #define CHUNK_TOTAL_POLY 0x33340016L // Following chunks are Tinsel 2 only #define CHUNK_NUM_PROCESSES 0x33340017L // Master scene only #define CHUNK_MASTER_SCRIPT 0x33340018L #define CHUNK_CDPLAY_FILENUM 0x33340019L #define CHUNK_CDPLAY_HANDLE 0x3334001AL #define CHUNK_CDPLAY_FILENAME 0x3334001BL #define CHUNK_MUSIC_FILENAME 0x3334001CL #define CHUNK_MUSIC_SCRIPT 0x3334001DL #define CHUNK_MUSIC_SEGMENT 0x3334001EL #define CHUNK_SCENE_HOPPER 0x3334001FL // Hopper file only #define CHUNK_SCENE_HOPPER2 0x33340030L // Hopper file only #define CHUNK_TIME_STAMPS 0x33340020L // This single chunk is common to all Tinsel versions #define CHUNK_MBSTRING 0x33340022L // This is a base, subsequent numbers may also get used #define CHUNK_GRAB_NAME 0x33340100L byte *FindChunk(SCNHANDLE handle, uint32 chunk); } // End of namespace Tinsel #endif /* TINSEL_SCN_H */