/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TINSEL_SCROLL_H // prevent multiple includes #define TINSEL_SCROLL_H namespace Tinsel { #define SCROLLPIXELS 8 // Number of pixels to scroll per iteration // Distance from edge that triggers a scroll #define RLDISTANCE (TinselV2 ? g_sd.xTrigger : 50) #define UDISTANCE (TinselV2 ? g_sd.yTriggerTop : 20) #define DDISTANCE (TinselV2 ? g_sd.yTriggerBottom : 20) // Number of iterations to make #define RLSCROLL 160 // 20*8 = 160 = half a screen #define UDSCROLL 100 // 12.5*8 = 100 = half a screen // These structures defined here so boundaries can be saved struct NOSCROLLB { int ln; int c1; int c2; }; #define MAX_HNOSCROLL 10 #define MAX_VNOSCROLL 10 struct SCROLLDATA{ NOSCROLLB NoVScroll[MAX_VNOSCROLL]; // Vertical no-scroll boundaries NOSCROLLB NoHScroll[MAX_HNOSCROLL]; // Horizontal no-scroll boundaries unsigned NumNoV, NumNoH; // Counts of no-scroll boundaries // DW2 fields int xTrigger; int xDistance; int xSpeed; int yTriggerTop; int yTriggerBottom; int yDistance; int ySpeed; }; void DontScrollCursor(); void DoScrollCursor(); void SetNoScroll(int x1, int y1, int x2, int y2); void DropScroll(); void ScrollProcess(CORO_PARAM, const void *); void ScrollFocus(int actor); int GetScrollFocus(); void ScrollTo(int x, int y, int xIter, int yIter); void KillScroll(); void GetNoScrollData(SCROLLDATA *ssd); void RestoreNoScrollData(SCROLLDATA *ssd); void SetScrollParameters(int xTrigger, int xDistance, int xSpeed, int yTriggerTop, int yTriggerBottom, int yDistance, int ySpeed); bool IsScrolling(); } // End of namespace Tinsel #endif /* TINSEL_SCROLL_H */