/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This file contains the Sound Driver data structures etc. */ #ifndef TINSEL_SOUND_H #define TINSEL_SOUND_H #include "common/file.h" #include "common/file.h" #include "audio/mixer.h" #include "tinsel/dw.h" #include "tinsel/tinsel.h" #include "tinsel/drives.h" namespace Tinsel { enum STYPE {FX, VOICE}; enum PlayPriority { PRIORITY_SCRIPT, PRIORITY_SPLAY1, PRIORITY_SPLAY2, PRIORITY_TALK }; enum SampleFlags {PS_COMPLETE = 0x01, PS_SUSTAIN = 0x02}; /*----------------------------------------------------------------------*\ |* Function Prototypes *| \*----------------------------------------------------------------------*/ class SoundManager { protected: static const int kNumSFX = 3; // Number of SFX channels enum { kChannelTalk = 0, kChannelTinsel1 = 0, // Always using this channel for DW1 kChannelSFX = 1, kChannelDW1MacMusic = 2 }; static const int kNumChannels = kChannelSFX + kNumSFX; enum SoundMode { kVOCMode, kMP3Mode, kVorbisMode, kFLACMode }; struct Channel { // Sample handle Audio::SoundHandle handle; // Sample id int sampleNum; int subSample; // Playing properties bool looped; int x, y; int priority; // Time properties uint32 timeStarted; uint32 timeDuration; uint32 lastStart; }; Channel _channels[kNumChannels]; //TinselEngine *_vm; // TODO: Enable this once global _vm var is gone /** Sample index buffer and number of entries */ uint32 *_sampleIndex; /** Number of entries in the sample index */ int _sampleIndexLen; /** Specifies if the sample-data is compressed and if yes, how */ SoundMode _soundMode; /** file stream for sample file */ TinselFile _sampleStream; bool offscreenChecks(int x, int &y); int8 getPan(int x); public: SoundManager(TinselEngine *vm); ~SoundManager(); bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0); bool playSample(int id, int sub, bool bLooped, int x, int y, int priority, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0); void playDW1MacMusic(Common::File &s, uint32 length); void stopAllSamples(); // Stops any currently playing sample void stopSpecSample(int id, int sub = 0); // Stops a specific sample void setSFXVolumes(uint8 volume); bool sampleExists(int id); bool sampleIsPlaying(); void openSampleFiles(); void closeSampleStream(); private: void showSoundError(const char *errorMsg, const char *soundFile); }; } // End of namespace Tinsel #endif // TINSEL_SOUND_H