/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Text utility defines */ #ifndef TINSEL_TEXT_H // prevent multiple includes #define TINSEL_TEXT_H #include "tinsel/coroutine.h" #include "tinsel/object.h" // object manager defines namespace Tinsel { /** text mode flags - defaults to left justify */ enum { TXT_CENTER = 0x0001, ///< center justify text TXT_RIGHT = 0x0002, ///< right justify text TXT_SHADOW = 0x0004, ///< shadow each character TXT_ABSOLUTE = 0x0008 ///< position of text is absolute (only for object text) }; /** maximum number of characters in a font */ #define MAX_FONT_CHARS 256 #define C16_240 0x4000 #define C16_224 0x8000 #define C16_MAP 0xC000 #define C16_FLAG_MASK (C16_240 | C16_224 | C16_MAP) #include "common/pack-start.h" // START STRUCT PACKING /** * Text font data structure. * @note only the pointer is used so the size of fontDef[] is not important. * It is currently set at 300 because it suited me for debugging. */ struct FONT { int xSpacing; ///< x spacing between characters int ySpacing; ///< y spacing between characters int xShadow; ///< x shadow offset int yShadow; ///< y shadow offset int spaceSize; ///< x spacing to use for a space character OBJ_INIT fontInit; ///< structure used to init text objects SCNHANDLE fontDef[300]; ///< image handle array for all characters in the font } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING /** structure for passing the correct parameters to ObjectTextOut */ struct TEXTOUT { OBJECT *pList; ///< object list to add text to char *szStr; ///< string to output int color; ///< color for monochrome text int xPos; ///< x position of string int yPos; ///< y position of string SCNHANDLE hFont; ///< which font to use int mode; ///< mode flags for the string int sleepTime; ///< sleep time between each character (if non-zero) }; /*----------------------------------------------------------------------*\ |* Text Function Prototypes *| \*----------------------------------------------------------------------*/ /** * Main text outputting routine. If a object list is specified a * multi-object is created for the whole text and a pointer to the head * of the list is returned. * @param pList object list to add text to * @param szStr string to output * @param color color for monochrome text * @param xPos x position of string * @param yPos y position of string * @param hFont which font to use * @param mode mode flags for the string * @param sleepTime Sleep time between each character (if non-zero) */ OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int color, int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime = 0); OBJECT *ObjectTextOutIndirect( // output a string of text TEXTOUT *pText); // pointer to TextOut struct with all parameters bool IsCharImage( // Is there an image for this character in this font? SCNHANDLE hFont, // which font to use char c); // character to test } // End of namespace Tinsel #endif // TINSEL_TEXT_H