/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Text utility defines */ #ifndef TINSEL_TINLIB_H // prevent multiple includes #define TINSEL_TINLIB_H #include "tinsel/dw.h" #include "tinsel/object.h" #include "tinsel/palette.h" namespace Tinsel { enum EXTREME { EX_USEXY, EX_BOTTOM, EX_BOTTOMLEFT, EX_BOTTOMRIGHT, EX_LEFT, EX_RIGHT, EX_TOP, EX_TOPLEFT, EX_TOPRIGHT }; enum WHICH_VER {VER_GLITTER, VER_COMPILE}; #define VER_LEN 10 // Support functions void TinGetVersion(WHICH_VER which, char *buffer, int length); // Library functions in TINLIB.C void ActorBrightness(int actor, int brightness); void ActorPalette(int actor, int startColor, int length); void Control(int param); void HookScene(SCNHANDLE scene, int entrance, int transition); void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition); void Offset(EXTREME extreme, int x, int y); void FnRestartGame(); void RestoreScene(); void ResumeLastGame(); void SaveScene(CORO_PARAM); void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE film); void SetTextPal(COLORREF col); void KeepOnScreen(OBJECT *pText, int *pTextX, int *pTextY); enum SPEECH_TYPE { IS_SAY, IS_SAYAT, IS_TALK, IS_TALKAT }; } // End of namespace Tinsel #endif // TINSEL_TINLIB_H