/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef TINSEL_H #define TINSEL_H #include "common/scummsys.h" #include "common/system.h" #include "common/events.h" #include "common/keyboard.h" #include "common/util.h" #include "sound/mididrv.h" #include "sound/mixer.h" #include "engines/engine.h" #include "tinsel/debugger.h" #include "tinsel/graphics.h" #include "tinsel/sound.h" namespace Tinsel { class MusicPlayer; class SoundManager; enum TinselGameID { GID_DW1 = 0, GID_DW2 = 1 }; enum TinselGameFeatures { GF_DEMO = 1 << 0, GF_CD = 1 << 1, GF_FLOPPY = 1 << 2, GF_SCNFILES = 1 << 3 }; enum TinselEngineVersion { TINSEL_V1 = 1 << 0, TINSEL_V2 = 1 << 1 }; struct TinselGameDescription; enum TinselKeyDirection { MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8, MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN }; typedef bool (*KEYFPTR)(const Common::KeyState &); class TinselEngine : public ::Engine { int _gameId; Common::KeyState _keyPressed; Common::RandomSource _random; Surface _screenSurface; Common::Event _event; Common::Point _mousePos; uint8 _dosPlayerDir; Console *_console; protected: int init(); int go(); public: TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc); virtual ~TinselEngine(); int getGameId() { return _gameId; } const TinselGameDescription *_gameDescription; uint32 getGameID() const; uint32 getFeatures() const; Common::Language getLanguage() const; uint16 getVersion() const; Common::Platform getPlatform() const; bool quitFlag; SoundManager *_sound; MusicPlayer *_music; KEYFPTR _keyHandler; private: //MusicPlayer *_music; int _musicVolume; void NextGameCycle(void); void CreateConstProcesses(void); void RestartGame(void); void RestartDrivers(void); void ChopDrivers(void); void KeyProcess(void); public: const Common::String getTargetName() const { return _targetName; } Common::String getSavegamePattern() const; Common::String getSavegameFilename(int16 saveNum) const; Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } Surface &screen() { return _screenSurface; } bool pollEvent(); Common::Event event() { return _event; } Common::Point getMousePosition() const { return _mousePos; } void setMousePosition(const Common::Point &pt) { g_system->warpMouse(pt.x, pt.y); _mousePos = pt; } void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; } int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); } uint8 getKeyDirection() const { return _dosPlayerDir; } }; // Global reference to the TinselEngine object extern TinselEngine *_vm; } // End of namespace Tinsel #endif /* TINSEL_H */