/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * To ensure exclusive use of resources and exclusive control responsibilities. */ #include "common/util.h" #include "tinsel/sched.h" #include "tinsel/token.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- struct Token { PROCESS *proc; }; static Token tokens[NUMTOKENS]; /** * Release all tokens held by this process, and kill the process. */ static void TerminateProcess(PROCESS *tProc) { // Release tokens held by the process for (int i = 0; i < NUMTOKENS; i++) { if (tokens[i].proc == tProc) { tokens[i].proc = NULL; } } // Kill the process ProcessKill(tProc); } /** * Gain control of the CONTROL token if it is free. */ void GetControlToken() { const int which = TOKEN_CONTROL; if (tokens[which].proc == NULL) { tokens[which].proc = CurrentProcess(); } } /** * Release control of the CONTROL token. */ void FreeControlToken() { // Allow anyone to free TOKEN_CONTROL tokens[TOKEN_CONTROL].proc = NULL; } /** * Gain control of a token. If the requested token is out of range, or * is already held by the calling process, then the calling process * will be killed off. * * Otherwise, the calling process will gain the token. If the token was * held by another process, then the previous holder is killed off. */ void GetToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); if (tokens[which].proc != NULL) { assert(tokens[which].proc != CurrentProcess()); TerminateProcess(tokens[which].proc); } tokens[which].proc = CurrentProcess(); } /** * Release control of a token. If the requested token is not owned by * the calling process, then the calling process will be killed off. */ void FreeToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); assert(tokens[which].proc == CurrentProcess()); // we'd have been killed if some other proc had taken this token tokens[which].proc = NULL; } /** * If it's a valid token and it's free, returns true. */ bool TestToken(int which) { if (which < 0 || which >= NUMTOKENS) return false; return (tokens[which].proc == NULL); } /** * Call at the start of each scene. */ void FreeAllTokens(void) { for (int i = 0; i < NUMTOKENS; i++) { tokens[i].proc = NULL; } } } // end of namespace Tinsel