/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TINSEL_TOKEN_H #define TINSEL_TOKEN_H #include "tinsel/dw.h" namespace Tinsel { // Fixed tokens enum { TOKEN_CONTROL = 0, TOKEN_LEAD, // = TOKEN_CONTROL + 1 TOKEN_LEFT_BUT = TOKEN_LEAD + MAX_MOVERS, NUMTOKENS // = TOKEN_LEFT_BUT + 1 }; // Token functions void GetControlToken(); void FreeControlToken(); void GetToken(int which); void FreeToken(int which); void FreeAllTokens(); bool TestToken(int which); } // End of namespace Tinsel #endif // TINSEL_TOKEN_H