/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/bridge_piece.h" #include "titanic/game/ship_setting.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBridgePiece, CCarry) ON_MESSAGE(UseWithOtherMsg) ON_MESSAGE(PassOnDragStartMsg) END_MESSAGE_MAP() CBridgePiece::CBridgePiece() : CCarry(), _field140(0) { } void CBridgePiece::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_string6, indent); file->writePoint(_pos3, indent); file->writeNumberLine(_field140, indent); CCarry::save(file, indent); } void CBridgePiece::load(SimpleFile *file) { file->readNumber(); _string6 = file->readString(); _pos3 = file->readPoint(); _field140 = file->readNumber(); CCarry::load(file); } bool CBridgePiece::UseWithOtherMsg(CUseWithOtherMsg *msg) { CShipSetting *shipSetting = dynamic_cast(msg->_other); if (!shipSetting) { return CCarry::UseWithOtherMsg(msg); } else if (shipSetting->_itemName != "NULL") { petAddToInventory(); return true; } else { setVisible(false); playSound(TRANSLATE("z#54.wav", "z#585.wav")); setPosition(shipSetting->_pos1); shipSetting->_itemName = getName(); petMoveToHiddenRoom(); CAddHeadPieceMsg headpieceMsg(shipSetting->getName() == _string6 ? "Enable" : "Disable"); CSetFrameMsg frameMsg; CString name = getName(); if (name == "ChickenBridge") { frameMsg._frameNumber = 1; } else if (name == "FanBridge") { frameMsg._frameNumber = 2; } else if (name == "SeasonBridge") { frameMsg._frameNumber = 3; } else if (name == "BeamBridge") { frameMsg._frameNumber = 4; } frameMsg.execute(shipSetting); headpieceMsg.execute(shipSetting); return true; } } bool CBridgePiece::PassOnDragStartMsg(CPassOnDragStartMsg *msg) { setVisible(true); moveToView(); return CCarry::PassOnDragStartMsg(msg); } } // End of namespace Titanic