/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/carry.h" namespace Titanic { CCarry::CCarry() : CGameObject(), _fieldDC(0), _fieldE0(1), _field100(0), _field104(0), _field108(0), _field10C(0), _field110(0), _field120(0), _field124(0), _field128(0), _string1("None"), _string2("NULL"), _string3("That doesn't seem to do anything."), _string4("It doesn't seem to want this.") { } void CCarry::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeQuotedLine(_string1, indent); file->writePoint(_pos1, indent); file->writeQuotedLine(_string2, indent); file->writeNumberLine(_fieldDC, indent); file->writeNumberLine(_fieldE0, indent); file->writeQuotedLine(_string3, indent); file->writeQuotedLine(_string4, indent); file->writePoint(_pos2, indent); file->writeNumberLine(_field104, indent); file->writeNumberLine(_field108, indent); file->writeNumberLine(_field10C, indent); file->writeNumberLine(_field110, indent); file->writeQuotedLine(_string5, indent); file->writeNumberLine(_field120, indent); file->writeNumberLine(_field124, indent); file->writeNumberLine(_field128, indent); CGameObject::save(file, indent); } void CCarry::load(SimpleFile *file) { file->readNumber(); _string1 = file->readString(); _pos1 = file->readPoint(); _string2 = file->readString(); _fieldDC = file->readNumber(); _fieldE0 = file->readNumber(); _string3 = file->readString(); _string4 = file->readString(); _pos2 = file->readPoint(); _field104 = file->readNumber(); _field108 = file->readNumber(); _field10C = file->readNumber(); _field110 = file->readNumber(); _string5 = file->readString(); _field120 = file->readNumber(); _field124 = file->readNumber(); _field128 = file->readNumber(); CGameObject::load(file); } } // End of namespace Titanic