/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/carry.h" #include "titanic/debugger.h" #include "titanic/messages/messages.h" #include "titanic/npcs/character.h" #include "titanic/npcs/succubus.h" #include "titanic/pet_control/pet_control.h" #include "titanic/titanic.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCarry, CGameObject) ON_MESSAGE(MouseDragStartMsg) ON_MESSAGE(MouseDragMoveMsg) ON_MESSAGE(MouseDragEndMsg) ON_MESSAGE(UseWithCharMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(UseWithOtherMsg) ON_MESSAGE(VisibleMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(RemoveFromGameMsg) ON_MESSAGE(MoveToStartPosMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(PassOnDragStartMsg) END_MESSAGE_MAP() CCarry::CCarry() : CGameObject(), _unused5(0), _canTake(true), _unusedR(0), _unusedG(0), _unusedB(0), _itemFrame(0), _enterFrame(0), _enterFrameSet(false), _visibleFrame(0), _npcUse("None"), _fullViewName("NULL"), _doesNothingMsg(g_vm->_strings[DOESNT_DO_ANYTHING]), _doesntWantMsg(g_vm->_strings[DOESNT_WANT_THIS]) { } void CCarry::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_npcUse, indent); file->writePoint(_origPos, indent); file->writeQuotedLine(_fullViewName, indent); file->writeNumberLine(_unused5, indent); file->writeNumberLine(_canTake, indent); file->writeQuotedLine(_doesNothingMsg, indent); file->writeQuotedLine(_doesntWantMsg, indent); file->writePoint(_centroid, indent); file->writeNumberLine(_unusedR, indent); file->writeNumberLine(_unusedG, indent); file->writeNumberLine(_unusedB, indent); file->writeNumberLine(_itemFrame, indent); file->writeQuotedLine(_unused6, indent); file->writeNumberLine(_enterFrame, indent); file->writeNumberLine(_enterFrameSet, indent); file->writeNumberLine(_visibleFrame, indent); CGameObject::save(file, indent); } void CCarry::load(SimpleFile *file) { file->readNumber(); _npcUse = file->readString(); _origPos = file->readPoint(); _fullViewName = file->readString(); _unused5 = file->readNumber(); _canTake = file->readNumber(); _doesNothingMsg = file->readString(); _doesntWantMsg = file->readString(); _centroid = file->readPoint(); _unusedR = file->readNumber(); _unusedG = file->readNumber(); _unusedB = file->readNumber(); _itemFrame = file->readNumber(); _unused6 = file->readString(); _enterFrame = file->readNumber(); _enterFrameSet = file->readNumber(); _visibleFrame = file->readNumber(); CGameObject::load(file); } bool CCarry::MouseDragStartMsg(CMouseDragStartMsg *msg) { CString name = getName(); debugC(DEBUG_BASIC, kDebugScripts, "MosueDragStartMsg - %s", name.c_str()); if (_canTake) { if (checkStartDragging(msg)) { CPassOnDragStartMsg startMsg(msg->_mousePos); startMsg.execute(this); return true; } } else { if (_visible) { CShowTextMsg textMsg(YOU_CANT_GET_THIS); textMsg.execute("PET"); } } return false; } bool CCarry::MouseDragMoveMsg(CMouseDragMoveMsg *msg) { setPosition(msg->_mousePos - _centroid); return true; } bool CCarry::MouseDragEndMsg(CMouseDragEndMsg *msg) { debugC(DEBUG_BASIC, kDebugScripts, "MouseDragEndMsg"); showMouse(); if (msg->_dropTarget) { if (msg->_dropTarget->isPet()) { petAddToInventory(); return true; } CCharacter *npc = dynamic_cast<CCharacter *>(msg->_dropTarget); if (npc) { CUseWithCharMsg charMsg(npc); charMsg.execute(this, nullptr, 0); return true; } CDropObjectMsg dropMsg(this); if (dropMsg.execute(msg->_dropTarget)) return true; // Fall back on a use with other message CUseWithOtherMsg otherMsg(msg->_dropTarget); if (otherMsg.execute(this, nullptr, 0)) return true; } if (!compareViewNameTo(_fullViewName) || msg->_mousePos.y >= 360) { sleep(250); petAddToInventory(); } else { setPosition(_origPos); loadFrame(_itemFrame); } return true; } bool CCarry::UseWithCharMsg(CUseWithCharMsg *msg) { CSuccUBus *succubus = dynamic_cast<CSuccUBus *>(msg->_character); if (succubus) { CSubAcceptCCarryMsg carryMsg; carryMsg._item = this; carryMsg.execute(succubus); } else { CShowTextMsg textMsg(_doesntWantMsg); textMsg.execute("PET"); petAddToInventory(); } return true; } bool CCarry::LeaveViewMsg(CLeaveViewMsg *msg) { return true; } bool CCarry::UseWithOtherMsg(CUseWithOtherMsg *msg) { CShowTextMsg textMsg(_doesNothingMsg); textMsg.execute("PET"); if (!compareViewNameTo(_fullViewName) || _bounds.top >= 360) { sleep(250); petAddToInventory(); } else { setPosition(_origPos); } return true; } bool CCarry::VisibleMsg(CVisibleMsg *msg) { setVisible(msg->_visible); if (msg->_visible && _visibleFrame != -1) loadFrame(_visibleFrame); return true; } bool CCarry::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } bool CCarry::RemoveFromGameMsg(CRemoveFromGameMsg *msg) { setPosition(Point(0, 0)); setVisible(false); return true; } bool CCarry::MoveToStartPosMsg(CMoveToStartPosMsg *msg) { setPosition(_origPos); return true; } bool CCarry::EnterViewMsg(CEnterViewMsg *msg) { if (!_enterFrameSet) { loadFrame(_enterFrame); _enterFrameSet = true; } return true; } bool CCarry::PassOnDragStartMsg(CPassOnDragStartMsg *msg) { hideMouse(); if (_visibleFrame != -1) loadFrame(_visibleFrame); if (msg->_value3) { _centroid.x = _bounds.width() / 2; _centroid.y = _bounds.height() / 2; } else { _centroid = msg->_mousePos - _bounds; } setPosition(getMousePos() - _centroid); return true; } } // End of namespace Titanic