/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CARRY_H #define TITANIC_CARRY_H #include "titanic/core/game_object.h" #include "titanic/messages/messages.h" #include "titanic/messages/mouse_messages.h" namespace Titanic { class CCarry : public CGameObject { DECLARE_MESSAGE_MAP bool MouseDragStartMsg(CMouseDragStartMsg *msg); bool MouseDragMoveMsg(CMouseDragMoveMsg *msg); bool MouseDragEndMsg(CMouseDragEndMsg *msg); bool UseWithCharMsg(CUseWithCharMsg *msg); bool LeaveViewMsg(CLeaveViewMsg *msg); bool UseWithOtherMsg(CUseWithOtherMsg *msg); bool VisibleMsg(CVisibleMsg *msg); bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); bool RemoveFromGameMsg(CRemoveFromGameMsg *msg); bool MoveToStartPosMsg(CMoveToStartPosMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); bool PassOnDragStartMsg(CPassOnDragStartMsg *msg); protected: CString _string1; Point _origPos; CString _fullViewName; int _fieldDC; int _fieldE0; CString _string3; CString _string4; Point _tempPos; int _field100; int _field104; int _field108; int _field10C; int _itemFrame; CString _string5; int _enterFrame; bool _enterFrameSet; int _visibleFrame; protected: /** * */ void invChange(); public: CLASSDEF CCarry(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Add the item to the inventory */ void addToInventory(); }; } // End of namespace Titanic #endif /* TITANIC_CARRY_H */