/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/ear.h" #include "titanic/game/head_slot.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEar, CHeadPiece) ON_MESSAGE(ActMsg) ON_MESSAGE(UseWithOtherMsg) END_MESSAGE_MAP() CEar::CEar() : CHeadPiece() { } void CEar::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CHeadPiece::save(file, indent); } void CEar::load(SimpleFile *file) { file->readNumber(); CHeadPiece::load(file); } bool CEar::ActMsg(CActMsg *msg) { if (msg->_action == "MusicSolved") _canTake = true; return true; } bool CEar::UseWithOtherMsg(CUseWithOtherMsg *msg) { CHeadSlot *slot = dynamic_cast(msg->_other); if (slot) { setVisible(false); petMoveToHiddenRoom(); setPosition(Point(0, 0)); CAddHeadPieceMsg addMsg(getName()); if (addMsg._value != "NULL") addMsg.execute(addMsg._value == "Ear1" ? "Ear1Slot" : "Ear2Slot"); return true; } else { return CCarry::UseWithOtherMsg(msg); } } } // End of namespace Titanic