/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/key.h" namespace Titanic { BEGIN_MESSAGE_MAP(CKey, CCarry) ON_MESSAGE(PuzzleSolvedMsg) ON_MESSAGE(UseWithOtherMsg) END_MESSAGE_MAP() CKey::CKey() : CCarry() { } void CKey::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CCarry::save(file, indent); } void CKey::load(SimpleFile *file) { file->readNumber(); CCarry::load(file); } bool CKey::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { _canTake = true; setVisible(true); return true; } bool CKey::UseWithOtherMsg(CUseWithOtherMsg *msg) { if (msg->_other->getName() == "1stClassPhono") { CActMsg actMsg("Unlock"); actMsg.execute(msg->_other); } return true; } } // End of namespace Titanic