/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/carry/maitred_right_arm.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMaitreDRightArm, CArm) ON_MESSAGE(DropZoneLostObjectMsg) END_MESSAGE_MAP() void CMaitreDRightArm::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CArm::save(file, indent); } void CMaitreDRightArm::load(SimpleFile *file) { file->readNumber(); CArm::load(file); } bool CMaitreDRightArm::DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg) { CActMsg actMsg("LoseArm"); actMsg.execute("MaitreDBody"); actMsg.execute("MaitreD Arm Holder"); _canTake = true; return true; } } // End of namespace Titanic