/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CONTINUE_SAVE_DIALOG_H #define TITANIC_CONTINUE_SAVE_DIALOG_H #include "common/array.h" #include "titanic/events.h" #include "titanic/support/image.h" #include "titanic/support/rect.h" #include "titanic/support/string.h" #include "titanic/gfx/text_control.h" namespace Titanic { #define EXIT_GAME -2 class CContinueSaveDialog : public CEventTarget { struct SaveEntry { int _slot; CString _name; SaveEntry() : _slot(0) {} SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {} }; private: Common::Array _saves; CTextControl _slotNames[5]; int _highlightedSlot, _selectedSlot; Point _mousePos; bool _evilTwinShown; bool _mouseDown; int _restoreState, _startState; Image _backdrop; Image _evilTwin; Image _restoreD, _restoreU, _restoreF; Image _startD, _startU, _startF; private: /** * Load the images */ void loadImages(); /** * Render the dialog */ void render(); /** * Render the buttons */ void renderButtons(); /** * Render the slots */ void renderSlots(); /** * Get the area to draw a slot name in */ Rect getSlotBounds(int index); public: CContinueSaveDialog(); virtual ~CContinueSaveDialog(); virtual void mouseMove(const Point &mousePos); virtual void leftButtonDown(const Point &mousePos); virtual void leftButtonUp(const Point &mousePos); virtual void keyDown(Common::KeyState keyState); /** * Add a savegame to the list to be displayed */ void addSavegame(int slot, const CString &name); /** * Show the dialog and wait for a slot to be selected */ int show(); }; } // End of namespace Titanic #endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */