/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/background.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBackground, CGameObject) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(SetFrameMsg) ON_MESSAGE(VisibleMsg) END_MESSAGE_MAP() CBackground::CBackground() : CGameObject(), _startFrame(0), _endFrame(0), _isBlocking(false) { } void CBackground::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_startFrame, indent); file->writeNumberLine(_endFrame, indent); file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_string2, indent); file->writeNumberLine(_isBlocking, indent); CGameObject::save(file, indent); } void CBackground::load(SimpleFile *file) { file->readNumber(); _startFrame = file->readNumber(); _endFrame = file->readNumber(); _string1 = file->readString(); _string2 = file->readString(); _isBlocking = file->readNumber(); CGameObject::load(file); } bool CBackground::StatusChangeMsg(CStatusChangeMsg *msg) { setVisible(true); if (_isBlocking) { playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); } else { playMovie(_startFrame, _endFrame, 0); } return true; } bool CBackground::SetFrameMsg(CSetFrameMsg *msg) { loadFrame(msg->_frameNumber); return true; } bool CBackground::VisibleMsg(CVisibleMsg *msg) { setVisible(msg->_visible); return true; } } // End of namespace Titanic