/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/drop_target.h" namespace Titanic { CDropTarget::CDropTarget() : CGameObject(), _fieldC4(0), _fieldD4(0), _fieldE4(0), _fieldF4(0), _fieldF8(0), _fieldFC(0), _field10C(1), _field110(8), _field114(20) { } void CDropTarget::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writePoint(_pos1, indent); file->writeNumberLine(_fieldC4, indent); file->writeQuotedLine(_string1, indent); file->writeNumberLine(_fieldD4, indent); file->writeQuotedLine(_string2, indent); file->writeNumberLine(_fieldE4, indent); file->writeQuotedLine(_string3, indent); file->writeNumberLine(_fieldF4, indent); file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_fieldFC, indent); file->writeQuotedLine(_string4, indent); file->writeNumberLine(_field10C, indent); file->writeNumberLine(_field110, indent); file->writeNumberLine(_field114, indent); CGameObject::save(file, indent); } void CDropTarget::load(SimpleFile *file) { file->readNumber(); _pos1 = file->readPoint(); _fieldC4 = file->readNumber(); _string1 = file->readString(); _fieldD4 = file->readNumber(); _string2 = file->readString(); _fieldE4 = file->readNumber(); _string3 = file->readString(); _fieldF4 = file->readNumber(); _fieldF8 = file->readNumber(); _fieldFC = file->readNumber(); _string4 = file->readString(); _field10C = file->readNumber(); _field110 = file->readNumber(); _field114 = file->readNumber(); CGameObject::load(file); } } // End of namespace Titanic