/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/game_object.h" #include "titanic/core/resource_key.h" namespace Titanic { CGameObject::CGameObject(): CNamedItem() { _bounds = Common::Rect(0, 0, 15, 15); _field34 = 0; _field38 = 0; _field3C = 0; _field40 = 0; _field44 = 0xF0; _field48 = 0xF0; _field4C = 0xFF; _field50 = 0; _field54 = 0; _field58 = 0; _field5C = 1; _field60 = 0; _field74 = 1; _field78 = 0; _field8C = -1; _field90 = 0; _field94 = 0; _field98 = 0; _field9C = 0; _fieldA0 = 0; _fieldA4 = 0; _fieldA8 = nullptr; _fieldB8 = 0; } void CGameObject::save(SimpleFile *file, int indent) const { file->writeNumberLine(7, indent); error("TODO: CGameObject::save"); CNamedItem::save(file, indent); } void CGameObject::load(SimpleFile *file) { int val = file->readNumber(); CResourceKey resourceKey; switch (val) { case 7: _clipList2.load(file); _field8C = file->readNumber(); // Deliberate fall-through case 6: val = _field74 = file->readNumber(); // Deliberate fall-through case 5: _clipList1.load(file); // Deliberate fall-through case 4: _field60 = file->readNumber(); // Deliberate fall-through case 3: _field40 = file->readNumber(); // Deliberate fall-through case 2: _string = file->readString(); // Deliberate fall-through case 1: _bounds = file->readRect(); _field34 = file->readFloat(); _field38 = file->readFloat(); _field3C = file->readFloat(); _field44 = file->readNumber(); _field48 = file->readNumber(); _field4C = file->readNumber(); _fieldB8 = file->readNumber(); _field5C = file->readNumber(); _field50 = file->readNumber(); _field54 = file->readNumber(); _field58 = file->readNumber(); resourceKey.load(file); _fieldA8 = nullptr; val = file->readNumber(); if (val) { _string = resourceKey.getString(); } break; default: break; } CNamedItem::load(file); } void CGameObject::fn2() { error("TODO"); } } // End of namespace Titanic