/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GAME_OBJECT_H #define TITANIC_GAME_OBJECT_H #include "titanic/rect.h" #include "titanic/core/movie_clip.h" #include "titanic/core/named_item.h" namespace Titanic { class CGameObject : public CNamedItem { protected: Rect _bounds; double _field34; double _field38; double _field3C; int _field40; int _field44; int _field48; int _field4C; int _field50; int _field54; int _field58; int _field5C; CMovieClipList _clipList1; int _field78; CMovieClipList _clipList2; int _field8C; int _field90; int _field94; int _field98; int _field9C; int _fieldA0; int _fieldA4; void *_fieldA8; CString _string; int _fieldB8; public: int _field60; int _cursorId; public: CLASSDEF CGameObject(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); void fn2(); bool checkPoint(const Point &pt, int v0, int v1); }; } // End of namespace Titanic #endif /* TITANIC_GAME_OBJECT_H */