/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/game_object_desc_item.h" namespace Titanic { CGameObjectDescItem::CGameObjectDescItem(): CTreeItem() { } void CGameObjectDescItem::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); _clipList.save(file, indent); file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_string2, indent); _list1.save(file, indent); _list2.save(file, indent); CTreeItem::save(file, indent); } void CGameObjectDescItem::load(SimpleFile *file) { int val = file->readNumber(); if (val != 1) { if (val) _clipList.load(file); _string1 = file->readString(); _string2 = file->readString(); _list1.load(file); _list1.load(file); } CTreeItem::load(file); } } // End of namespace Titanic