/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_LINK_ITEM_H #define TITANIC_LINK_ITEM_H #include "titanic/core/named_item.h" namespace Titanic { class CLinkItemSub { public: int _field0; int _field4; int _field8; int _fieldC; public: CLinkItemSub(); }; class CLinkItem : public CNamedItem { protected: int _field24; int _field28; int _field2C; int _field30; int _field34; CLinkItemSub _sub; public: CLinkItem(); /** * Return the class name */ virtual const char *getClassName() const { return "CLinkItem"; } /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Load the data for the class from file */ virtual void load(SimpleFile *file); }; } // End of namespace Titanic #endif /* TITANIC_LINK_ITEM_H */