/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_LINK_ITEM_H #define TITANIC_LINK_ITEM_H #include "titanic/support/mouse_cursor.h" #include "titanic/core/named_item.h" #include "titanic/support/movie_clip.h" #include "titanic/messages/messages.h" namespace Titanic { class CViewItem; class CNodeItem; class CRoomItem; class CLinkItem : public CNamedItem { DECLARE_MESSAGE_MAP; private: /** * Returns a new name for the link item, based on the * current values for it's destination */ CString formName(); protected: int _roomNumber; int _nodeNumber; int _viewNumber; int _linkMode; public: Rect _bounds; CursorId _cursorId; public: static Movement getMovementFromCursor(CursorId cursorId); public: CLASSDEF; CLinkItem(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Returns true if the given item connects to another specified view */ virtual bool connectsTo(CViewItem *destView) const; /** * Set the destination for the link item */ virtual void setDestination(int roomNumber, int nodeNumber, int viewNumber, int linkMode); /** * Get the destination view for the link item */ virtual CViewItem *getDestView() const; /** * Get the destination node for the link item */ virtual CNodeItem *getDestNode() const; /** * Get the destination view for the link item */ virtual CRoomItem *getDestRoom() const; /** * Get the movie clip, if any, that's used when the link is used */ CMovieClip *getClip() const; /** * Get the movement, if any, the cursor represents */ Movement getMovement() const; /** * Returns a point that falls within the link. Used for simulating * mouse clicks for movement when arrow keys are pressed * @param quadrant Quadrant (edge) to return point for * @param pt Return point * @returns True if a point was found */ bool findPoint(Quadrant quadrant, Point &pt); }; } // End of namespace Titanic #endif /* TITANIC_LINK_ITEM_H */