/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/mail_man.h" namespace Titanic { void CMailMan::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_value, indent); CGameObject::save(file, indent); } void CMailMan::load(SimpleFile *file) { file->readNumber(); _value = file->readNumber(); CGameObject::load(file); } CGameObject *CMailMan::getFirstObject() const { return dynamic_cast(getFirstChild()); } CGameObject *CMailMan::getNextObject(CGameObject *prior) const { if (!prior || prior->getParent() != this) return nullptr; return dynamic_cast(prior->getNextSibling()); } void CMailMan::addMail(CGameObject *obj, uint destRoomFlags) { obj->detach(); obj->addUnder(this); setMailDest(obj, destRoomFlags); } void CMailMan::setMailDest(CGameObject *obj, uint roomFlags) { obj->_destRoomFlags = roomFlags; obj->_roomFlags = 0; obj->_isMail = true; } CGameObject *CMailMan::findMail(uint roomFlags) const { for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) { if (obj->_isMail && obj->_destRoomFlags == roomFlags) return obj; } return nullptr; } void CMailMan::removeMail(uint destRoomFlags, uint newRoomFlags) { for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) { if (obj->_isMail && obj->_destRoomFlags == destRoomFlags) { obj->_isMail = false; obj->_roomFlags = newRoomFlags; break; } } } } // End of namespace Titanic