/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MAIL_MAN_H #define TITANIC_MAIL_MAN_H #include "titanic/core/game_object.h" namespace Titanic { class CMailMan : public CGameObject { public: int _value; public: CLASSDEF; CMailMan() : CGameObject(), _value(1) {} /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Get the first game object stored in the PET */ CGameObject *getFirstObject() const; /** * Get the next game object stored in the PET following * the passed game object */ CGameObject *getNextObject(CGameObject *prior) const; /** * Add an object to the mail list */ void addMail(CGameObject *obj, int id); /** * Sets the mail identifier for an object */ static void setMailId(CGameObject *obj, int id); /** * Scan the mail list for a specified item */ CGameObject *findMail(int id) const; /** * Remove a mail item */ void removeMail(int id, int v); void resetValue() { _value = 0; } }; } // End of namespace Titanic #endif /* TITANIC_MAIL_MAN_H */