/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/room_item.h" namespace Titanic { CRoomItem::CRoomItem() : CNamedItem(), _roomNumber(0), _roomDimensionX(0.0), _roomDimensionY(0.0) { } void CRoomItem::save(SimpleFile *file, int indent) const { file->writeNumberLine(3, indent); file->writeQuotedLine("Exit Movies", indent); _exitMovieKey.save(file, indent); file->writeNumberLine(_roomDimensionX * 1000.0, indent + 1); file->writeNumberLine(_roomDimensionY * 1000.0, indent + 1); file->writeQuotedLine("Transition Movie", indent); _transitionMovieKey.save(file, indent); file->writeQuotedLine("Movie Clip list", indent); _clipList.save(file, indent + 1); file->writeQuotedLine("Room Rect", indent); file->writeNumberLine(_roomRect.left, indent + 1); file->writeNumberLine(_roomRect.top, indent + 1); file->writeNumberLine(_roomRect.right, indent + 1); file->writeNumberLine(_roomRect.bottom, indent + 1); file->writeQuotedLine("Room Number", indent); file->writeNumberLine(_roomNumber, indent); CNamedItem::save(file, indent); } void CRoomItem::load(SimpleFile *file) { int val = file->readNumber(); switch (val) { case 3: // Read exit movie file->readBuffer(); _exitMovieKey.load(file); // Deliberate fall-through case 2: // Read room dimensions file->readBuffer(); _roomDimensionX = (double)file->readNumber() / 1000.0; _roomDimensionY = (double)file->readNumber() / 1000.0; // Deliberate fall-through case 1: // Read transition movie key and clip list file->readBuffer(); _transitionMovieKey.load(file); file->readBuffer(); _clipList.load(file); loading(); // Deliberate fall-through case 0: // Read room rect file->readBuffer(); _roomRect.left = file->readNumber(); _roomRect.top = file->readNumber(); _roomRect.right = file->readNumber(); _roomRect.bottom = file->readNumber(); file->readBuffer(); _roomNumber = file->readNumber(); break; default: break; } CNamedItem::load(file); } void CRoomItem::loading() { // TODO } void CRoomItem::calcNodePosition(const Point &nodePos, double &xVal, double &yVal) const { xVal = yVal = 0.0; if (_roomDimensionX >= 0.0 && _roomDimensionY >= 0.0) { xVal = _roomRect.width() / _roomDimensionX; yVal = _roomRect.height() / _roomDimensionY; xVal = (nodePos.x - _roomRect.left) / xVal; yVal = (nodePos.y - _roomRect.top) / yVal; } } } // End of namespace Titanic