/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_SAVEABLE_OBJECT_H #define TITANIC_SAVEABLE_OBJECT_H #include "common/scummsys.h" #include "common/array.h" #include "common/hash-str.h" #include "common/list.h" #include "titanic/support/simple_file.h" namespace Titanic { class CSaveableObject; class ClassDef { public: const char *_className; ClassDef *_parent; public: ClassDef(const char *className, ClassDef *parent) : _className(className), _parent(parent) {} virtual ~ClassDef() {} virtual CSaveableObject *create(); }; template class TypeTemplate : public ClassDef { public: TypeTemplate(const char *className, ClassDef *parent) : ClassDef(className, parent) {} virtual CSaveableObject *create() { return new T(); } }; #define CLASSDEF \ static ClassDef *_type; \ virtual ClassDef *getType() const { return _type; } class CSaveableObject { typedef CSaveableObject *(*CreateFunction)(); private: typedef Common::List ClassDefList; typedef Common::HashMap ClassListMap; static ClassDefList *_classDefs; static ClassListMap *_classList; public: /** * Sets up the list of saveable object classes */ static void initClassList(); /** * Free the list of saveable object classes */ static void freeClassList(); /** * Creates a new instance of a saveable object class */ static CSaveableObject *createInstance(const Common::String &name); public: CLASSDEF virtual ~CSaveableObject() {} bool isInstanceOf(const ClassDef *classDef) const; /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Write out a header definition for the class to file * prior to saving the actual data for the class */ virtual void saveHeader(SimpleFile *file, int indent); /** * Writes out a footer for the class after it's data has * been written to file */ virtual void saveFooter(SimpleFile *file, int indent); }; } // End of namespace Titanic #endif /* TITANIC_SAVEABLE_OBJECT_H */