/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/turn_on_play_sound.h" namespace Titanic { CTurnOnPlaySound::CTurnOnPlaySound() : CTurnOnObject(), _string3("NULL"), _fieldF8(80), _fieldFC(0) { } void CTurnOnPlaySound::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeQuotedLine(_string3, indent); file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_fieldFC, indent); CTurnOnObject::save(file, indent); } void CTurnOnPlaySound::load(SimpleFile *file) { file->readNumber(); _string3 = file->readString(); _fieldF8 = file->readNumber(); _fieldFC = file->readNumber(); CTurnOnObject::load(file); } } // End of namespace Titanic