/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_VIEW_ITEM_H #define TITANIC_VIEW_ITEM_H #include "titanic/core/link_item.h" #include "titanic/core/named_item.h" #include "titanic/core/resource_key.h" #include "titanic/messages/mouse_messages.h" namespace Titanic { class CViewItem : public CNamedItem { DECLARE_MESSAGE_MAP; bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); bool MouseMoveMsg(CMouseMoveMsg *msg); bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg); bool MovementMsg(CMovementMsg *msg); private: CTreeItem *_buttonUpTargets[4]; private: /** * Sets the angle of the view relative to the node it belongs to */ void setAngle(double angle); /** * Called to handle mouse messagaes on the view */ bool handleMouseMsg(CMouseMsg *msg, bool flag); /** * Handles mouse button up messages */ void handleButtonUpMsg(CMouseButtonUpMsg *msg); /** * Returns the item in the view at a given point that will * receive any mouse click */ CTreeItem *getItemAtPoint(const Point &pt); protected: int _field24; CResourceKey _resourceKey; Point _viewPos; public: int _viewNumber; double _angle; public: CLASSDEF; CViewItem(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Get the resource key for the view */ bool getResourceKey(CResourceKey *key); /** * Called when leaving the view */ void leaveView(CViewItem *newView); /** * Called on an old view just left, and about to enter a new view */ void preEnterView(CViewItem *newView); /** * Called when a new view is being entered */ void enterView(CViewItem *newView); /** * Finds a link which connects to another designated view */ CLinkItem *findLink(CViewItem *newView); /** * Return the full Id of the current view in a * room.node.view tuplet form */ CString getFullViewName() const; /** * Return the Id of the current view in a * room.node.view tuplet form */ CString getNodeViewName() const; /** * Gets the relative position of the view within the owning room */ void getPosition(double &xp, double &yp, double &zp); }; } // End of namespace Titanic #endif /* TITANIC_NAMED_ITEM_H */