/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/titanic.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #define MAX_SAVES 99 namespace Titanic { struct TitanicGameDescription { ADGameDescription desc; }; uint32 TitanicEngine::getFeatures() const { return _gameDescription->desc.flags; } bool TitanicEngine::isDemo() const { return (bool)(_gameDescription->desc.flags & ADGF_DEMO); } Common::Language TitanicEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Titanic static const PlainGameDescriptor TitanicGames[] = { {"titanic", "Starship Titanic"}, {0, 0} }; #include "titanic/detection_tables.h" class TitanicMetaEngine : public AdvancedMetaEngine { public: TitanicMetaEngine() : AdvancedMetaEngine(Titanic::gameDescriptions, sizeof(Titanic::TitanicGameDescription), TitanicGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "Titanic Engine"; } virtual const char *getOriginalCopyright() const { return "Titanic Engine (c)"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool TitanicMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } bool Titanic::TitanicEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool TitanicMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Titanic::TitanicGameDescription *gd = (const Titanic::TitanicGameDescription *)desc; *engine = new Titanic::TitanicEngine(syst, gd); return gd != 0; } SaveStateList TitanicMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } int TitanicMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void TitanicMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor TitanicMetaEngine::querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(TITANIC) REGISTER_PLUGIN_DYNAMIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); #else REGISTER_PLUGIN_STATIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); #endif