/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/project_item.h" #include "titanic/events.h" #include "titanic/support/simple_file.h" #include "titanic/titanic.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" namespace Titanic { struct TitanicGameDescription { ADGameDescription desc; }; uint32 TitanicEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language TitanicEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Titanic static const PlainGameDescriptor TitanicGames[] = { {"titanic", "Starship Titanic"}, {0, 0} }; #include "titanic/detection_tables.h" class TitanicMetaEngine : public AdvancedMetaEngine { public: TitanicMetaEngine() : AdvancedMetaEngine(Titanic::gameDescriptions, sizeof(Titanic::TitanicGameDescription), TitanicGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "Starship Titanic"; } virtual const char *getOriginalCopyright() const { return "Starship Titanic (C) The Digital Village"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool TitanicMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Titanic::TitanicEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool TitanicMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Titanic::TitanicGameDescription *gd = (const Titanic::TitanicGameDescription *)desc; *engine = new Titanic::TitanicEngine(syst, gd); return gd != 0; } SaveStateList TitanicMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Titanic::TitanicSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { Titanic::CompressedFile cf; cf.open(in); if (Titanic::CProjectItem::readSavegameHeader(&cf, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); cf.close(); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int TitanicMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void TitanicMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor TitanicMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Titanic::CompressedFile file; file.open(f); Titanic::TitanicSavegameHeader header; if (!Titanic::CProjectItem::readSavegameHeader(&file, header, false)) { file.close(); return SaveStateDescriptor(); } file.close(); // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); if (header._version) { desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); } return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(TITANIC) REGISTER_PLUGIN_DYNAMIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); #else REGISTER_PLUGIN_STATIC(TITANIC, PLUGIN_TYPE_ENGINE, TitanicMetaEngine); #endif