/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_EVENTS_H #define TITANIC_EVENTS_H #include "common/scummsys.h" #include "common/events.h" namespace Titanic { #define GAME_FRAME_RATE 30 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) #define DOUBLE_CLICK_TIME 100 enum SpecialButtons { MK_LBUTTON = 1, MK_RBUTTON = 2, MK_SHIFT = 4, MK_CONTROL = 8, MK_MBUTTON = 0x10 }; class TitanicEngine; class Events { private: TitanicEngine *_vm; uint32 _frameCounter; uint32 _priorFrameTime; uint32 _priorLeftDownTime; uint32 _priorMiddleDownTime; uint32 _priorRightDownTime; Common::Point _mousePos; int _specialButtons; /** * Check whether it's time to display the next screen frame */ bool checkForNextFrameCounter(); void mouseMove(); void leftButtonDown(); void leftButtonUp(); void leftButtonDoubleClick(); void middleButtonDown(); void middleButtonUp(); void middleButtonDoubleClick(); void rightButtonDown(); void rightButtonUp(); void rightButtonDoubleClick(); void charPress(char c); void keyDown(Common::KeyState keyState); public: Events(TitanicEngine *vm); ~Events() {} /** * Check for any pending events */ void pollEvents(); /** * Poll for events and introduce a small delay, to allow the system to * yield to other running programs */ void pollEventsAndWait(); /** * Return the current game frame number */ uint32 getFrameCounter() const { return _frameCounter; } /** * Get the elapsed playtime */ uint32 getTicksCount() const; }; } // End of namespace Titanic #endif /* TITANIC_EVENTS_H */