/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "titanic/files_manager.h" #include "titanic/game_manager.h" namespace Titanic { CFilesManager::CFilesManager() : _gameManager(nullptr), _assetsPath("Assets"), _field0(0), _drive(-1), _field18(0), _field1C(0), _field3C(0) { } bool CFilesManager::fileExists(const CString &name) { Common::File f; return f.exists(name); } bool CFilesManager::scanForFile(const CString &name) { if (name.empty()) return false; CString filename = name; filename.toLowercase(); if (filename[0] == 'y' || filename[0] == 'z') return true; else if (filename[0] < 'a' || filename[0] > 'c') return false; CString fname = filename; int idx = fname.indexOf('#'); if (idx >= 0) { fname = fname.left(idx); fname += ".st"; } if (_gameManager) _gameManager->viewChange(); // The original had a bunch of code here handling determining // which asset path, if any, the filename was present for, // and storing the "active asset path" it was found on. // This is redundant for ScummVM, which takes care of the paths return fileExists(fname); } void CFilesManager::loadDrive() { assert(_drive == -1); resetView(); } void CFilesManager::debug(CScreenManager *screenManager) { warning("TODO: CFilesManager::debug"); } void CFilesManager::resetView() { if (_gameManager) { _gameManager->_gameState.setMode(GSMODE_1); _gameManager->initBounds(); } } } // End of namespace Titanic