/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/announce.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CAnnounce, CGameObject) ON_MESSAGE(TimerMsg) ON_MESSAGE(LeaveRoomMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() CAnnounce::CAnnounce() : _nameIndex(0), _soundHandle(0), _notActivatedFlag(true), _enabled(false) { } void CAnnounce::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_nameIndex, indent); file->writeNumberLine(_soundHandle, indent); file->writeNumberLine(_notActivatedFlag, indent); file->writeNumberLine(_enabled, indent); CGameObject::save(file, indent); } void CAnnounce::load(SimpleFile *file) { file->readNumber(); _nameIndex = file->readNumber(); _soundHandle = file->readNumber(); _notActivatedFlag = file->readNumber(); _enabled = file->readNumber(); CGameObject::load(file); } bool CAnnounce::TimerMsg(CTimerMsg *msg) { if (!_enabled) return false; if (msg->_actionVal == 1) { CString numStr = "0"; const char *const WAVE_NAMES1_EN[18] = { "z#181.wav", "z#211.wav", "z#203.wav", "z#202.wav", "z#201.wav", "z#200.wav", "z#199.wav", "z#198.wav", "z#197.wav", "z#196.wav", "z#210.wav", "z#209.wav", "z#208.wav", "z#207.wav", "z#206.wav", "z#205.wav", "z#204.wav", "z#145.wav" }; const char *const WAVE_NAMES2_EN[30] = { "z#154.wav", "z#153.wav", "z#152.wav", "z#151.wav", "z#150.wav", "z#149.wav", "z#148.wav", "z#169.wav", "z#171.wav", "z#178.wav", "z#176.wav", "z#177.wav", "z#165.wav", "z#170.wav", "z#180.wav", "z#156.wav", "z#172.wav", "z#173.wav", "z#160.wav", "z#158.wav", "z#161.wav", "z#179.wav", "z#163.wav", "z#164.wav", "z#162.wav", "z#159.wav", "z#175.wav", "z#166.wav", "z#174.wav", "z#157.wav" }; const char *const WAVE_NAMES1_DE[18] = { "z#712.wav", "z#741.wav", "z#733.wav", "z#732.wav", "z#731.wav", "z#730.wav", "z#729.wav", "z#728.wav", "z#727.wav", "z#726.wav", "z#740.wav", "z#739.wav", "z#738.wav", "z#737.wav", "z#736.wav", "z#735.wav", "z#734.wav", "z#701.wav" }; const char *const WAVE_NAMES2_DE[31] = { "z#711.wav", "z#710.wav", "z#709.wav", "z#708.wav", "z#707.wav", "z#706.wav", "z#705.wav", "z#704.wav", "z#688.wav", "z#690.wav", "z#697.wav", "z#695.wav", "z#696.wav", "z#684.wav", "z#689.wav", "z#699.wav", "z#675.wav", "z#691.wav", "z#692.wav", "z#679.wav", "z#677.wav", "z#680.wav", "z#698.wav", "z#682.wav", "z#683.wav", "z#681.wav", "z#678.wav", "z#694.wav", "z#685.wav", "z#693.wav", "z#676.wav" }; CProximity prox; prox._soundType = Audio::Mixer::kSpeechSoundType; int randVal = _nameIndex ? getRandomNumber(2) : 0; switch (randVal) { case 0: case 1: _soundHandle = playSound(TRANSLATE("z#189.wav", "z#719.wav"), prox); if (_nameIndex < 18) { queueSound(TRANSLATE(WAVE_NAMES1_EN[_nameIndex], WAVE_NAMES1_DE[_nameIndex]), _soundHandle, 100, 0, false, Audio::Mixer::kSpeechSoundType); ++_nameIndex; } else { queueSound(TRANSLATE(WAVE_NAMES1_EN[getRandomNumber(17)], WAVE_NAMES1_DE[getRandomNumber(17)]), _soundHandle, 100, 0, false, Audio::Mixer::kSpeechSoundType); } break; case 2: _soundHandle = playSound(TRANSLATE("z#189.wav", "z#719.wav"), prox); queueSound(TRANSLATE(WAVE_NAMES2_EN[getRandomNumber(29)], WAVE_NAMES2_DE[getRandomNumber(30)]), _soundHandle, 100, 0, false, Audio::Mixer::kSpeechSoundType); break; default: break; } // Schedule another announcement for a random future time addTimer(1, 300000 + getRandomNumber(30000), 0); if (getRandomNumber(3) == 0) addTimer(2, 4000, 0); } else if (msg->_actionVal == 2) { CParrotSpeakMsg speakMsg; speakMsg._target = "Announcements"; speakMsg.execute("PerchedParrot"); } return true; } bool CAnnounce::LeaveRoomMsg(CLeaveRoomMsg *msg) { // The very first time the player leaves the Embarklation Lobby, start announcements if (_notActivatedFlag) { addTimer(1, 1000, 0); _notActivatedFlag = false; _enabled = true; } return true; } bool CAnnounce::ActMsg(CActMsg *msg) { // Handle enabling or disabling announcements if (msg->_action == "Enable") _enabled = true; else if (msg->_action == "Disable") _enabled = false; return true; } } // End of namespace Titanic