/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/announce.h" namespace Titanic { BEGIN_MESSAGE_MAP(CAnnounce, CGameObject) ON_MESSAGE(TimerMsg) ON_MESSAGE(LeaveRoomMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() CAnnounce::CAnnounce() : _nameIndex(0), _soundHandle(0), _leaveFlag(1), _enabled(false) { } void CAnnounce::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_nameIndex, indent); file->writeNumberLine(_soundHandle, indent); file->writeNumberLine(_leaveFlag, indent); file->writeNumberLine(_enabled, indent); CGameObject::save(file, indent); } void CAnnounce::load(SimpleFile *file) { file->readNumber(); _nameIndex = file->readNumber(); _soundHandle = file->readNumber(); _leaveFlag = file->readNumber(); _enabled = file->readNumber(); CGameObject::load(file); } bool CAnnounce::TimerMsg(CTimerMsg *msg) { if (!_enabled) return false; if (msg->_timerCtr == 1) { CString numStr = "0"; CString waveNames1[20] = { "z#181.wav", "z#211.wav", "z#203.wav", "z#202.wav", "z#201.wav", "z#200.wav", "z#199.wav", "z#198.wav", "z#197.wav", "z#196.wav", "z#210.wav", "z#209.wav", "z#208.wav", "z#207.wav", "z#206.wav", "z#205.wav", "z#204.wav", "z#145.wav", "", "" }; CString waveNames2[37] = { "z#154.wav", "z#153.wav", "z#152.wav", "z#151.wav", "z#150.wav", "z#149.wav", "z#148.wav", "z#169.wav", "z#171.wav", "z#178.wav", "z#176.wav", "z#177.wav", "z#165.wav", "z#170.wav", "z#180.wav", "z#156.wav", "z#172.wav", "z#173.wav", "z#160.wav", "z#158.wav", "z#161.wav", "z#179.wav", "z#163.wav", "z#164.wav", "z#162.wav", "z#159.wav", "z#175.wav", "z#166.wav", "z#174.wav", "z#157.wav", "", "", "", "", "", "", "" }; int randVal = _nameIndex ? getRandomNumber(2) : 0; switch (randVal) { case 0: case 1: _soundHandle = playSound("z#189.wav"); if (_nameIndex < 20) { queueSound(waveNames1[_nameIndex], _soundHandle); ++_nameIndex; } else { queueSound(waveNames1[1 + getRandomNumber(17)], _soundHandle); } break; case 2: _soundHandle = playSound("z#189.wav"); queueSound(waveNames2[1 + getRandomNumber(35)], _soundHandle); break; default: break; } addTimer(1, 300000 + getRandomNumber(30000), 0); if (getRandomNumber(3) == 0) addTimer(2, 4000, 0); } else if (msg->_timerCtr == 2) { CParrotSpeakMsg speakMsg; speakMsg._target = "Announcements"; speakMsg.execute("PerchedParrot"); } return true; } bool CAnnounce::LeaveRoomMsg(CLeaveRoomMsg *msg) { if (_leaveFlag) { addTimer(1, 1000, 0); _leaveFlag = 0; _enabled = true; } return true; } bool CAnnounce::ActMsg(CActMsg *msg) { if (msg->_action == "Enable") _enabled = true; else if (msg->_action == "Disable") _enabled = false; return true; } } // End of namespace Titanic