/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/auto_animate.h" namespace Titanic { BEGIN_MESSAGE_MAP(CAutoAnimate, CBackground) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(InitializeAnimMsg) END_MESSAGE_MAP() void CAutoAnimate::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_enabled, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_repeat, indent); CBackground::save(file, indent); } void CAutoAnimate::load(SimpleFile *file) { file->readNumber(); _enabled = file->readNumber(); _fieldE4 = file->readNumber(); _repeat = file->readNumber(); CBackground::load(file); } bool CAutoAnimate::EnterViewMsg(CEnterViewMsg *msg) { if (_enabled) { uint flags = _repeat ? MOVIE_REPEAT : 0; if (_startFrame != _endFrame) playMovie(_startFrame, _endFrame, flags); else playMovie(flags); if (!_fieldE4) _enabled = false; } return true; } bool CAutoAnimate::InitializeAnimMsg(CInitializeAnimMsg *msg) { _enabled = true; return true; } } // End of namespace Titanic