/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/bar_menu.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBarMenu, CGameObject) ON_MESSAGE(PETActivateMsg) ON_MESSAGE(PETDownMsg) ON_MESSAGE(PETUpMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() CBarMenu::CBarMenu() : CGameObject(), _barFrameNumber(0), _visibleFlag(false), _numFrames(6) { } void CBarMenu::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_barFrameNumber, indent); file->writeNumberLine(_visibleFlag, indent); file->writeNumberLine(_numFrames, indent); CGameObject::save(file, indent); } void CBarMenu::load(SimpleFile *file) { file->readNumber(); _barFrameNumber = file->readNumber(); _visibleFlag = file->readNumber(); _numFrames = file->readNumber(); CGameObject::load(file); } bool CBarMenu::PETActivateMsg(CPETActivateMsg *msg) { if (msg->_name == "Television") { _visibleFlag = !_visibleFlag; setVisible(_visibleFlag); loadFrame(_barFrameNumber); } return true; } bool CBarMenu::PETDownMsg(CPETDownMsg *msg) { if (_visibleFlag) { if (--_barFrameNumber < 0) _barFrameNumber = _numFrames - 1; loadFrame(_barFrameNumber); } return true; } bool CBarMenu::PETUpMsg(CPETUpMsg *msg) { if (_visibleFlag) { _barFrameNumber = (_barFrameNumber + 1) % _numFrames; loadFrame(_barFrameNumber); } return true; } bool CBarMenu::EnterViewMsg(CEnterViewMsg *msg) { petSetArea(PET_REMOTE); petHighlightGlyph(2); petSetRemoteTarget(); setVisible(_visibleFlag); loadFrame(_barFrameNumber); return true; } bool CBarMenu::LeaveViewMsg(CLeaveViewMsg *msg) { petClear(); _visibleFlag = false; setVisible(false); return true; } } // End of namespace Titanic