/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/bowl_unlocker.h" #include "titanic/core/room_item.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBowlUnlocker, CGameObject) ON_MESSAGE(NutPuzzleMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CBowlUnlocker::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_bowlUnlocked, indent); CGameObject::save(file, indent); } void CBowlUnlocker::load(SimpleFile *file) { file->readNumber(); _bowlUnlocked = file->readNumber(); CGameObject::load(file); } bool CBowlUnlocker::NutPuzzleMsg(CNutPuzzleMsg *msg) { if (msg->_action == "UnlockBowl") { setVisible(true); playMovie(MOVIE_NOTIFY_OBJECT); } return true; } bool CBowlUnlocker::MovieEndMsg(CMovieEndMsg *msg) { setVisible(false); _bowlUnlocked = true; CNutPuzzleMsg puzzleMsg("BowlUnlocked"); puzzleMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN); playSound(TRANSLATE("z#47.wav", "z#578.wav")); return true; } bool CBowlUnlocker::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_bowlUnlocked) msg->execute("Ear1"); return true; } bool CBowlUnlocker::LeaveViewMsg(CLeaveViewMsg *msg) { _bowlUnlocked = false; return true; } } // End of namespace Titanic