/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/bridge_view.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBridgeView, CBackground) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CBridgeView::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_action, indent); CBackground::save(file, indent); } void CBridgeView::load(SimpleFile *file) { file->readNumber(); _action = (BridgeAction)file->readNumber(); CBackground::load(file); } bool CBridgeView::ActMsg(CActMsg *msg) { CTurnOn onMsg; CSetVolumeMsg volumeMsg; volumeMsg._secondsTransition = 1; if (msg->_action == "End") { _action = BA_ENDING2; petLockInput(); petHide(); setVisible(true); playMovie(MOVIE_NOTIFY_OBJECT); } else if (msg->_action == "Go") { _action = BA_GO; setVisible(true); hideMouse(); volumeMsg._volume = 100; volumeMsg.execute("EngineSounds"); onMsg.execute("EngineSounds"); playMovie(MOVIE_NOTIFY_OBJECT); } else { volumeMsg._volume = 50; volumeMsg.execute("EngineSounds"); onMsg.execute("EngineSounds"); if (msg->_action == "Cruise") { _action = BA_CRUISE; setVisible(true); hideMouse(); playMovie(MOVIE_NOTIFY_OBJECT); } else if (msg->_action == "GoEnd") { _action = BA_ENDING1; setVisible(true); hideMouse(); CChangeMusicMsg musicMsg; musicMsg._action = MUSIC_STOP; musicMsg.execute("BridgeAutoMusicPlayer"); playSound(TRANSLATE("a#42.wav", "a#35.wav")); playMovie(MOVIE_NOTIFY_OBJECT); } } return true; } bool CBridgeView::MovieEndMsg(CMovieEndMsg *msg) { CTurnOff offMsg; offMsg.execute("EngineSounds"); switch (_action) { case BA_GO: case BA_CRUISE: setVisible(false); showMouse(); decTransitions(); break; case BA_ENDING1: { setVisible(false); CActMsg actMsg("End"); actMsg.execute("HomeSequence"); break; } case BA_ENDING2: setVisible(false); changeView("TheEnd.Node 3.N"); break; default: break; } return true; } } // End of namespace Titanic