/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/broken_pellerator.h" #include "titanic/core/view_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBrokenPellerator, CBrokenPellBase) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CBrokenPellerator::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_string2, indent); file->writeQuotedLine(_string3, indent); file->writeQuotedLine(_string4, indent); file->writeQuotedLine(_string5, indent); CBrokenPellBase::save(file, indent); } void CBrokenPellerator::load(SimpleFile *file) { file->readNumber(); _string2 = file->readString(); _string3 = file->readString(); _string4 = file->readString(); _string5 = file->readString(); CBrokenPellBase::load(file); } bool CBrokenPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_v1) { changeView(_v2 ? _string5 : _string4); } else { if (_v2) { playMovie(28, 43, 0); } else { playMovie(0, 14, MOVIE_NOTIFY_OBJECT); } _v1 = true; } return true; } bool CBrokenPellerator::LeaveViewMsg(CLeaveViewMsg *msg) { CString name = msg->_newView->getNodeViewName(); if (name == "Node 3.S" || name == "Node 3.N") { _v1 = false; loadFrame(0); } return true; } bool CBrokenPellerator::ActMsg(CActMsg *msg) { if (msg->_action == "PlayerGetsHose") { _v2 = 1; loadFrame(43); CStatusChangeMsg statusMsg; statusMsg.execute("PickupHose"); } else { _fieldE0 = 0; bool closeFlag = msg->_action == "Close"; if (msg->_action == "CloseLeft") { closeFlag = true; _fieldE0 = 1; } if (msg->_action == "CloseRight") { closeFlag = true; _fieldE0 = 2; } if (closeFlag) { if (_v1) { _v1 = false; if (_v2) playMovie(43, 57, MOVIE_NOTIFY_OBJECT); else playMovie(14, 28, MOVIE_NOTIFY_OBJECT); } else { switch (_fieldE0) { case 1: changeView(_string2); break; case 2: changeView(_string3); break; default: break; } _fieldE0 = 0; } } } return true; } bool CBrokenPellerator::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_endFrame == 14) { CStatusChangeMsg statusMsg; statusMsg._newStatus = 1; statusMsg.execute("PickUpHose"); } if (msg->_endFrame == 28) { CStatusChangeMsg statusMsg; statusMsg._newStatus = 0; statusMsg.execute("PickUpHose"); } switch (_fieldE0) { case 1: changeView(_string2); break; case 2: changeView(_string3); break; default: break; } return true; } } // End of namespace Titanic