/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/captains_wheel.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCaptainsWheel, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(TurnOff) ON_MESSAGE(TurnOn) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() CCaptainsWheel::CCaptainsWheel() : CBackground(), _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0), _fieldF0(0), _fieldF4(0) { } void CCaptainsWheel::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_fieldEC, indent); file->writeNumberLine(_fieldF0, indent); file->writeNumberLine(_fieldF4, indent); CBackground::save(file, indent); } void CCaptainsWheel::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _fieldE8 = file->readNumber(); _fieldEC = file->readNumber(); _fieldF0 = file->readNumber(); _fieldF4 = file->readNumber(); CBackground::load(file); } bool CCaptainsWheel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_fieldE0) { _fieldE0 = false; CTurnOff offMsg; offMsg.execute(this); playMovie(162, 168, 0); } else { playMovie(0, 8, MOVIE_NOTIFY_OBJECT); } return true; } bool CCaptainsWheel::LeaveViewMsg(CLeaveViewMsg *msg) { if (_fieldE0) { _fieldE0 = false; CTurnOff offMsg; offMsg.execute(this); playMovie(162, 168, MOVIE_GAMESTATE); } return true; } bool CCaptainsWheel::ActMsg(CActMsg *msg) { if (msg->_action == "Spin") { if (_fieldE0) { CTurnOn onMsg; onMsg.execute("RatchetySound"); playMovie(8, 142, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } } else if (msg->_action == "Honk") { if (_fieldE0) { playMovie(150, 160, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } } else if (msg->_action == "Go") { if (!_fieldE0) { inc54(); _fieldE0 = false; _fieldE4 = 1; CTurnOff offMsg; offMsg.execute(this); playMovie(162, 168, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } } else if (msg->_action == "Cruise") { if (_fieldE0) { inc54(); _fieldE0 = false; _fieldE4 = 2; CTurnOff offMsg; offMsg.execute(this); playMovie(162, 168, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } } else if (msg->_action == "SetDestin") { playSound("a#44.wav"); CSetVolumeMsg volumeMsg; volumeMsg._volume = 25; volumeMsg.execute("EngineSounds"); CTurnOn onMsg; onMsg.execute("EngineSounds"); _fieldF0 = 1; } else if (msg->_action == "ClearDestin") { _fieldF0 = 0; } return true; } bool CCaptainsWheel::TurnOff(CTurnOff *msg) { CSignalObject signalMsg; signalMsg._numValue = 0; static const char *const NAMES[8] = { "WheelSpin", "SeagullHorn", "WheelStopButt", "StopHotSpot", "WheelCruiseButt", "CruiseHotSpot", "WheelGoButt","GoHotSpot" }; for (int idx = 0; idx < 8; ++idx) signalMsg.execute(NAMES[idx]); return true; } bool CCaptainsWheel::TurnOn(CTurnOn *msg) { CSignalObject signalMsg; signalMsg._numValue = 1; signalMsg.execute("WheelSpin"); signalMsg.execute("SeagullHorn"); if (_fieldE0) { signalMsg.execute("WheelStopButt"); signalMsg.execute("StopHotSpot"); } if (_fieldEC) { signalMsg.execute("WheelCruiseButt"); signalMsg.execute("CruiseHotSpot"); } if (_fieldF0) { signalMsg.execute("WheelGoButt"); signalMsg.execute("GoHotSpot"); } return true; } bool CCaptainsWheel::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_endFrame == 8) { _fieldE0 = true; CTurnOn onMsg; onMsg.execute(this); } if (msg->_endFrame == 142) { CTurnOff offMsg; offMsg.execute("RatchetySound"); } if (msg->_endFrame == 168) { switch (_fieldE4) { case 1: { CActMsg actMsg(starFn2() ? "GoEnd" : "Go"); actMsg.execute("GoSequence"); break; } case 2: { CActMsg actMsg("Cruise"); actMsg.execute("CruiseSequence"); break; } default: break; } _fieldE4 = 0; } return true; } } // End of namespace Titanic