/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/cdrom_computer.h" namespace Titanic { CCDROMComputer::CCDROMComputer() : CGameObject(), _fieldBC(0), _fieldC0(3), _fieldC4(55), _fieldC8(32) { } void CCDROMComputer::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeNumberLine(_fieldC0, indent); file->writeNumberLine(_fieldC4, indent); file->writeNumberLine(_fieldC8, indent); CGameObject::save(file, indent); } void CCDROMComputer::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _fieldC0 = file->readNumber(); _fieldC4 = file->readNumber(); _fieldC8 = file->readNumber(); CGameObject::load(file); } } // End of namespace Titanic