/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/core/room_item.h" #include "titanic/game/cdrom_tray.h" #include "titanic/messages/messages.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCDROMTray, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(StatusChangeMsg) END_MESSAGE_MAP() CCDROMTray::CCDROMTray() : CGameObject(), _state(0) { } void CCDROMTray::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_state, indent); file->writeQuotedLine(_insertedCD, indent); CGameObject::save(file, indent); } void CCDROMTray::load(SimpleFile *file) { file->readNumber(); _state = file->readNumber(); _insertedCD = file->readString(); CGameObject::load(file); } bool CCDROMTray::ActMsg(CActMsg *msg) { if (msg->_action == "ClickedOn") { if (_state) { if (_insertedCD == "None") { fn1(55, 65, 0); soundProximity("a#35.wav", 50, 0, 0); _state = 0; } else { CTreeItem *treeItem = getRoom()->findByName(_insertedCD); if (treeItem) { CActMsg actMsg("Ejected"); actMsg.execute(treeItem); } _insertedCD = "None"; loadFrame(52); } } else if (_insertedCD == "None") { fn1(44, 54, 0); soundProximity("a#34.wav", 50, 0, 0); _state = 1; } else if (_insertedCD == "newCD1" || _insertedCD == "newCD2") { fn1(22, 32, 0); soundProximity("a#34.wav", 50, 0, 0); _state = 1; } else if (_insertedCD == "newSTCD") { fn1(0, 10, 0); soundProximity("a#34.wav", 50, 0, 0); _state = 1; } } else if (_state) { if (msg->_action == "newCD1" || msg->_action == "newCD2") { fn1(33, 43, 4); soundProximity("a#35.wav", 50, 0, 0); } else if (msg->_action == "newSTCD") { fn1(11, 21, 4); soundProximity("a#35.wav", 50, 0, 0); } else { return true; } _insertedCD = msg->_action; _state = 0; } return true; } bool CCDROMTray::MovieEndMsg(CMovieEndMsg *msg) { CTreeItem *treeItem = getRoom()->findByName("newScreen"); if (treeItem) { CActMsg actMsg(_insertedCD); actMsg.execute(treeItem); } return true; } bool CCDROMTray::StatusChangeMsg(CStatusChangeMsg *msg) { msg->_success = _state; return true; } } // End of namespace Titanic