/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/cdrom_tray.h" namespace Titanic { CCDROMTray::CCDROMTray() : CGameObject(), _state(0) { } void CCDROMTray::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_state, indent); file->writeQuotedLine(_string1, indent); CGameObject::save(file, indent); } void CCDROMTray::load(SimpleFile *file) { file->readNumber(); _state = file->readNumber(); _string1 = file->readString(); CGameObject::load(file); } bool CCDROMTray::handleMessage(CActMsg &msg) { // TODO return true; } bool CCDROMTray::handleMessage(CMovieEndMsg &msg) { // TODO return true; } bool CCDROMTray::handleMessage(CStatusChangeMsg &msg) { // TODO return true; } } // End of namespace Titanic