/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/cell_point_button.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CCellPointButton, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() CCellPointButton::CCellPointButton() : CBackground() { _unused1 = 0; _unused2 = 0; _unused3 = 0; _unused4 = 0; _regionNum = 0; _unused5 = 0; _unused6 = 0; _unused7 = 0; _unused8 = 0; _unused9 = 0; _unused10 = 1; } void CCellPointButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_unused1, indent); file->writeNumberLine(_unused2, indent); file->writeNumberLine(_unused3, indent); file->writeNumberLine(_unused4, indent); file->writeNumberLine(_regionNum, indent); file->writeNumberLine(_unused5, indent); file->writeNumberLine(_unused6, indent); file->writeNumberLine(_unused7, indent); file->writeNumberLine(_unused8, indent); file->writeNumberLine(_unused9, indent); file->writeNumberLine(_unused10, indent); file->writeQuotedLine(_npcName, indent); file->writeNumberLine(_dialNum, indent); CBackground::save(file, indent); } void CCellPointButton::load(SimpleFile *file) { file->readNumber(); _unused1 = file->readNumber(); _unused2 = file->readNumber(); _unused3 = file->readNumber(); _unused4 = file->readNumber(); _regionNum = file->readNumber(); _unused5 = file->readNumber(); _unused6 = file->readNumber(); _unused7 = file->readNumber(); _unused8 = file->readNumber(); _unused9 = file->readNumber(); _unused10 = file->readNumber(); _npcName = file->readString(); _dialNum = file->readNumber(); CBackground::load(file); } bool CCellPointButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (getRandomNumber(2) == 0) { CParrotSpeakMsg speakMsg("Cellpoints", _npcName); speakMsg.execute("PerchedParrot"); } playMovie(0); _regionNum = _regionNum ? 0 : 1; playSound(TRANSLATE("z#425.wav", "z#170.wav")); talkSetDialRegion(_npcName, _dialNum, _regionNum); return true; } bool CCellPointButton::EnterViewMsg(CEnterViewMsg *msg) { _regionNum = talkGetDialRegion(_npcName, _dialNum); return true; } } // End of namespace Titanic