/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/chicken_cooler.h" #include "titanic/carry/chicken.h" namespace Titanic { BEGIN_MESSAGE_MAP(CChickenCooler, CGameObject) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() void CChickenCooler::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeNumberLine(_fieldC0, indent); CGameObject::save(file, indent); } void CChickenCooler::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _fieldC0 = file->readNumber(); CGameObject::load(file); } bool CChickenCooler::EnterRoomMsg(CEnterRoomMsg *msg) { if (_fieldC0) { CGameObject *obj = getMailManFirstObject(); if (obj) { // WORKAROUND: Redundant loop for chicken in originalhere } else { getNextMail(nullptr); if (CChicken::_v1 > _fieldBC) CChicken::_v1 = _fieldBC; } } return true; } bool CChickenCooler::EnterViewMsg(CEnterViewMsg *msg) { if (!_fieldC0) { for (CGameObject *obj = getMailManFirstObject(); obj; obj = getNextMail(obj)) { if (obj->isEquals("Chicken")) return true; } if (CChicken::_v1 > _fieldBC) CChicken::_v1 = _fieldBC; } return true; } } // End of namespace Titanic