/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/chicken_dispensor.h" #include "titanic/carry/chicken.h" #include "titanic/core/project_item.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CChickenDispensor, CBackground) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MouseDragStartMsg) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() CChickenDispensor::CChickenDispensor() : CBackground(), _disabled(false), _dispenseMode(DISPENSE_NONE), _dispensed(false) { } void CChickenDispensor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_disabled, indent); file->writeNumberLine(_dispenseMode, indent); file->writeNumberLine(_dispensed, indent); CBackground::save(file, indent); } void CChickenDispensor::load(SimpleFile *file) { file->readNumber(); _disabled = file->readNumber(); _dispenseMode = (DispenseMode)file->readNumber(); _dispensed = file->readNumber(); CBackground::load(file); } bool CChickenDispensor::StatusChangeMsg(CStatusChangeMsg *msg) { msg->execute("SGTRestLeverAnimation"); DispenseMode dispenseMode = _dispensed ? DISPENSE_NONE : _dispenseMode; CPetControl *pet = getPetControl(); CGameObject *obj; for (obj = pet->getFirstObject(); obj; obj = pet->getNextObject(obj)) { if (obj->isEquals("Chicken")) { petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER); return true; } } for (obj = getMailManFirstObject(); obj; obj = getNextMail(obj)) { if (obj->isEquals("Chicken")) { petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER); return true; } } switch (dispenseMode) { case DISPENSE_NONE: petDisplayMessage(1, ONE_ALLOCATED_CHICKEN_PER_CUSTOMER); break; case DISPENSE_HOT: case DISPENSE_COLD: _dispensed = true; setVisible(true); if (_disabled) { playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("z#400.wav"); } else { playMovie(12, 16, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } break; default: break; } return true; } bool CChickenDispensor::MovieEndMsg(CMovieEndMsg *msg) { int movieFrame = getMovieFrame(); if (movieFrame == 16) { // Dispensed a chicken _cursorId = CURSOR_HAND; playSound("b#50.wav", 50); CActMsg actMsg("Dispense Chicken"); actMsg.execute("Chicken"); if (_dispenseMode == DISPENSE_HOT) { // A properly hot chicken is dispensed, no further ones will be // until the current one is used up, and the fuse in Titania's // fusebox is removed and replaced _dispenseMode = DISPENSE_NONE; } else { // WORKAROUND: If the fuse for the dispensor is removed in Titania's fusebox, // make the dispensed chicken already cold CChicken::_temperature = 0; } } else if (_dispensed) { // Chicken dispensed whilst dispensor is "disabled", which basically // spits the chicken out at high speed directly into the SuccUBus _cursorId = CURSOR_ARROW; loadFrame(0); setVisible(false); if (_dispenseMode == DISPENSE_COLD) _dispensed = false; } else { // Doors closing as the view is being left loadFrame(0); setVisible(false); changeView("SgtLobby.Node 1.N"); } return true; } bool CChickenDispensor::ActMsg(CActMsg *msg) { if (msg->_action == "EnableObject") _disabled = false; else if (msg->_action == "DisableObject") _disabled = true; else if (msg->_action == "IncreaseQuantity") _dispenseMode = DISPENSE_COLD; else if (msg->_action == "DecreaseQuantity") _dispenseMode = DISPENSE_HOT; return true; } bool CChickenDispensor::LeaveViewMsg(CLeaveViewMsg *msg) { return true; } bool CChickenDispensor::EnterViewMsg(CEnterViewMsg *msg) { playSound("b#51.wav"); _dispensed = false; _cursorId = CURSOR_ARROW; return true; } bool CChickenDispensor::MouseDragStartMsg(CMouseDragStartMsg *msg) { if (getMovieFrame() == 16) { setVisible(false); loadFrame(0); _cursorId = CURSOR_ARROW; _dispensed = true; CVisibleMsg visibleMsg; visibleMsg.execute("Chicken"); CPassOnDragStartMsg passMsg(msg->_mousePos, 1); passMsg.execute("Chicken"); msg->_dragItem = getRoot()->findByName("Chicken"); } return true; } bool CChickenDispensor::TurnOff(CTurnOff *msg) { if (getMovieFrame() != 16) setVisible(false); playMovie(16, 12, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); _dispensed = false; return true; } } // End of namespace Titanic