/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/code_wheel.h" namespace Titanic { BEGIN_MESSAGE_MAP(CodeWheel, CBomb) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() CodeWheel::CodeWheel() : CBomb(), _field108(0), _state(4), _field110(0) { } void CodeWheel::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_field108, indent); file->writeNumberLine(_state, indent); file->writeNumberLine(_field110, indent); CBomb::save(file, indent); } void CodeWheel::load(SimpleFile *file) { file->readNumber(); _field108 = file->readNumber(); _state = file->readNumber(); _field110 = file->readNumber(); CBomb::load(file); } bool CodeWheel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { static const int START_FRAMES[15] = { 0, 5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66 }; static const int END_FRAMES[15] = { 5, 10, 15, 19, 24, 28, 33, 38, 42, 47, 52, 57, 61, 66, 70 }; int yp = _bounds.top + _bounds.height() / 2; if (msg->_mousePos.y > yp) { if (_state == _field108) _field110 = true; _state = (_state + 1) % 15; playMovie(START_FRAMES[_state], END_FRAMES[_state], MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); } else { if (_state == _field108) _field110 = true; playMovie(START_FRAMES[14 - _state] + 68, END_FRAMES[14 - _state] + 68, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); _state = (_state <= 0) ? 14 : _state - 1; } playSound("z#59.wav"); return true; } bool CodeWheel::EnterViewMsg(CEnterViewMsg *msg) { loadFrame(24); _state = 4; return true; } bool CodeWheel::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; } bool CodeWheel::MovieEndMsg(CMovieEndMsg *msg) { sleep(200); CStatusChangeMsg changeMsg; changeMsg._newStatus = 0; if (_field110) changeMsg._newStatus = -1; if (_field108 == _state) changeMsg._newStatus = 1; changeMsg.execute("Bomb"); return true; } } // End of namespace Titanic